Experimenting with sound visualization
import ddf.minim.*;
Minim minim;
AudioInput in;
void setup()
{
size(800, 800, P2D);
minim = new Minim(this);
minim.debugOn();
// get a line in from Minim, default bit depth is 16
in = minim.getLineIn(Minim.STEREO, 512);
}
void draw()
{
background(0);
// draw the waveforms
for(int i = 0; i < in.bufferSize() - 1; i++)
{
fill(255,60,0,170);
rect(i, 50 + in.left.get(i)*50, i+1, 50 + in.left.get(i+1)*50);
rect(i, 250 + in.right.get(i)*50, i+1, 50 + in.right.get(i+1)*50);
fill(60,255,200);
rect(i, 400 + in.right.get(i)*200, i+1, 50 + in.right.get(i+1)*200);
rect(i, 150 + in.right.get(i)*200, i+1, 50 + in.right.get(i+1)*200);
}
// draw the waveforms
for(int i = 0 ; i < in.bufferSize() - 1; i++)
{
fill(255,60,0,100);
rect(i, 500 + in.left.get(i)*50, i+1, 50 + in.left.get(50 )*50);
rect(i, 700 + in.right.get(i)*50, i+1, 50 + in.right.get(i+1)*50);
fill(60,255,200);
rect(i, 600 + in.right.get(i)*200, i+1, 50 + in.right.get(i+1)*200);
}
}
void stop()
{
// always close Minim audio classes when you are done with them
in.close();
minim.stop();
super.stop();
}